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Full text of "Atari States & Capitols Manual (1980)"

e 400/800™ 



COMPUTER PROGRAM CASSETTE 

STATES AND CAPITALS 

CX4112 



© 1980, ATARI, INC. 



Use the following procedure to start your STATES &> 
CAPITALS Computer Program Cassette. 



1. Insert an ATARI® BASIC (Computing Lan- 
guage) Cartridge into your ATARI 400™ or 
ATARI 800™ computer console slot. (Insert in 
the LEFT CARTRIDGE slot on the ATARI 800 

console.) 



8. When the READY prompt is again displayed on 
the screen, type RUN on the keyboard and hit 

. You will hear another beep sound. 

9. The screen display will now show an ATARI 
logo along with a LOADING STATES &> 

CAPITALS message. An audio track with music 
will accompany this process and will provide 
you with some additional information. 



2. Make sure the ATARI 410™ Program 

Recorder is properly connected to the com- 
puter console, and to a wall or power outlet. (See 
your Program Recorder Owner's Manual for 
further details if necessary.) 



VOLUME NOTE: During the first loading process (Step 7) you 
will hear digital, computer-type noise in the background. 
Although this is normal, you may have a tendency to turn the 
volume down on your television. If you do, be sure to turn the 
volume back up for the audio track that takes place during the 
next loading process (Step 8.) 



3. Turn your television on. 

4. Power up the computer' console by pressing the 
POWER switch on the right side of the console 
to ON. 

5. If all equipment is properly connected and 
powered up, your television screen should be 
displaying the READY prompt, with the white 
square "cursor" just below. (See the NOTE on 
the last page of these instructions if you have 
loading problems.) 



10. At the conclusion of this loading process the in- 
troductory display for the ATARI STATES &> 
CAPITALS program will be shown on the 
screen. Toward the middle of the screen will be 
the question, INSTRUCTIONS (Y/N)? If 
responding yes, type Y on the keyboard. If 
responding no, type N. (It is a good idea to read 
the instructions the first time you play.) 

11. If you respond no (N), the computer will im- 
mediately begin loading the program into 
memory. After responding yes (Y), however, 
the computer will display the following sets of 
instructions: 



6. Insert side 1 of the STATES &> CAPITALS Pro- 
gram Cassette into the ATARI 410 Program 
Recorder. REWIND the tape all the way to the 

beginning if it is not already at that position. 
When the tape stops, push STOP (STOP/ 
EJECT). 

7. Type CLOAD on the computer keyboard and hit 
liffflffll- The "beep" sound is a reminder to 
press PLAY on the Program Recorder. Hit the 

f : fS3S-ri key again on the computer console. 

You will notice through the window of the Pro- 
gram Recorder that the tape is turning, which 
means that the beginning of the program is be- 
ing loaded into the computer. 








STATES AND CAPITALS 



THE OUTLXNE OF THE 
-3 TATE MILL R E M A I M OM 
THE MAP XM A 
D'XEEEREMT COLOR: TO 
AVOID- CONTUSION . 
PRE3S RETURN 






You must press jjaiiUti each time it is called 
out on the screen to scroll through the instruc- 
tions. 

12. After the last set of instructions, press WSOSSM 
on the console to load the program into the com- 
puter. A LOADING STATES &> CAPITALS 
message will appear on the screen. Another 
beep sound will occur, followed by music. 

13. After the program has been loaded into the com- 
puter, the following display will appear on the 
screen and you will be ready to start: 



2. Type CLOAD on the keyboard and press 

G3B. 

3. After the "beep" sound press PLAY on the Pro- 
gram Recorder and hit gfjgSl again on the 
computer console. 



4. When the READY prompt appears, type RUN 
and hit . The ATARI logo will appear 

on the screen while the program is automatically 
loaded into the computer. The STATES &> CAPI- 
TALS program will subsequently appear on 
your television screen, at which time you're 
ready to start. 



NOTE: If an ATARI Disk Drive is connected to the 
computer, the Disk Operating System and system 
software use almost 9K of available RAM (Random 
Access Memory). This overhead needs to be taken 
into account when calculating the amount of RAM re- 
quired to run a program. 




The outline of the first state (randomly selected) 
will appear on the screen in its proper geo- 
graphic location. You must type in the name of 
the state using the computer keyboard. If you 
misspell a name it will be recorded as incorrect. 
After entering the name of the state, hit 
then enter the name of its capital and 
hit . 



If you have problems loading the program, and if 
you have other peripherals in addition to the Pro- 
gram Recorder attached to the computer console, 
you should try disconnecting the other peripherals 
and connecting the Program Recorder directly into 
the console to isolate the problem. If loading pro- 
blems persist, consult the ATARI 410 Program 
Recorder Operator's Manual. 



If you don't know the name of a particular state 
or capital, and don't want to make a guess, hit 
l:UW:l.'l . After you name (or attempt to name) 
each state and corresponding capital the com- 
puter automatically enters the outline of the next 
state. 



To begin again, or to reset at any time, press 
g.WUJ . That's almost all you need to know. The 
computer will keep score for you, but don't 
forget to spell correctly. 

Here's just one tip to give you a head start. The 
capital of Minnesota is St. Paul (not Saint Paul). 



Side 2: The previous instructions apply to side 1 of 
the cassette tape. Side 2 does not include introductory 
instructions, only the program itself. To start side 2: 



1. REWIND the tape to the beginning of that side, 
then press STOP (STOP/EJECT). 



LIMITED 90-DAY WARRANTY 
ON ATARI® PERSONAL COMPUTER PRODUCTS 



ATARI, INC. ("ATARI") warrants to the original consumer purchaser that this ATARI Personal Computer Product (not including computer 
programs) shall be free from any defects in material or workmanship for t period of 90 days from the date of purchase. If any such defect 
is discovered within the warranty period, ATARI'S sole obligation will be to repair or replace, at its election, the Computer Product free of 
charge on receipt of the unit (charges prepaid, if mailed or shipped) with proof of date of purchase satisfactory to ATARI at any author- 
ized ATARI Service Center. For the location of an authorized ATARI Service Center nearest you, call toll-free: 

In California (800) 672-1430 or w ite to: Atari, Inc. 

Continental U.S. (800) 538-8547 Customer Service Department 

1340 Bordeaux Drive 
Sunnyvale, CA 94086 

YOU MUST RETURN DEFECTIVE COMPUTER PRODUCTS TO AN AUTHORIZED ATARI SERVICE CENTER FOR IN-WARRANTY 
REPAIR. 

This warranty shall not apply if the Computer Product: (i) has been misused or shows signs of excessive wear, (ii) has been damaged by 
being used with any products not supplied by ATARI, or (iii) has been damaged by being serviced or modified by anyone other than an 
authorized ATARI Service Center. 

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL 
DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED. Some 
states do not allow limitations on how long an implied warranty lasts or do not allow the exclusion or limitation of incidental or con- 
sequential damages, so the above limitations or exclusions may not apply to you. 

This warranty gives you specific legal rights and you may also have other rights which vary from state to state. 

DISCLAIMER OF WARRANTY 
ON ATARI COMPUTER PROGRAMS 

All ATARI computer programs are distributed on an "as is" basis without warranty of any kind. The entire risk as to the quality and 
performance of such programs is with the purchaser. Should the programs prove defective following their purchase, the purchaser and 
not the manufacturer, distributor, or retailer assumes the entire cost of all necessary servicing or repair. 

ATARI shall have no liability or responsibility to a purchaser, customer, or any other person or entity with respect to any liability, loss, or 
damage caused directly or indirectly by computer programs sold by ATARI. This disclaimer includes but is not limited to any interruption 
of service, loss of business or anticipatory profits or consequential damages resulting from the use or operation of such computer 
programs. 

REPAIR SERVICE 

If your ATARI Personal Computer Product requires repair other than under warranty, please contact your local authorized ATARI 
Service Center for repair information. 

IMPORTANT: If you ship your ATARI Personal Computer Product, package it securely and ship it, charges prepaid and insured, by parcel 
post or United Parcel Service. 



PERSONAL 
COMPUTER 
SYSTEMS 

P.O. Box 427, Sunnyvale, California 94086 
Call toll-free 800-538-8547 (In Calif. 800-672-1404) for the name 

of your nearest Atari retailer 




C015727-12 REV. 2 A Warner Communications Company